To-Do

  1. Make up-links in all pages connected to the Main Page.
  2. Specify which Perks, Talents and Powers the Advancement, Generic Active Point and Real Point caps apply to.
  3. Finish transitioning generic versions of the species under Species to Species, Generic. Orc
    1. Move setting-specific versions to Species, Setting.
  4. Transition Knight, Generic under Backgrounds, Generic to the Advancement, Generic mechanic.
  5. Sort out where mundane and magical armour and weapons go, under Equipment Guide.
    1. Extra bonus: Move everything in Equipment Guide to Equipment Guide, Generic.
    2. Extra bonus: Move everything in Melee Weapon Enchantments to [Melee Weapon Enchantments, Generic]].
  6. Re-write Potions, Generic to use the same sort of effects/enchantment load system as Melee Weapon Enchantments and Ring Enchantments, Generic.
  7. Re-write Spells under Equipment Guide, Generic to use some sort of costing system.
    1. Extra bonus: Move everything in Spells to Spells, Buying and Selling, Generic
  8. Bring Wands, Daily and Wands, Charged into the same Wands, Equipment, Generic category page.
    1. Re-write Wands, Daily and Wands, Charged to use the same sort of effects/enchantment load system as Melee Weapon Enchantments and Ring Enchantments, Generic.
  9. Add some specific types of Lands and Money.
    1. Extra bonus: move everything in Lands and Money to Lands and Money, Generic.
  10. Work something out for specific curses to be enchanted into items.
  11. Figure out a page format to use for Bestiary creatures.
    1. Extra bonus: Move everything in Bestiary to Bestiary, Generic.
    2. Add some method of quick-generating creatures to the Bestiary.
  12. Sort out Professions and Archetypes, Generic.
    1. Weapons Play, Generic needs to be integrated with the Advancement, Generic system.
    2. Archetypes, Generic needs to be sorted out.
      1. Before creating powerful “Prestige Archetypes” for the Fighter Archetype, Generic, perhaps finish the Fighter.
  13. Mirror Images and Wall of Ice do not have mechanics under Wizardry, Spells, Generic.
  14. Figure out the best format for “Name, Description, Mechanics”.
  15. The Battlewizard, Generic should be reformatted to use the Advancement, Generic mechanic.
    1. Add quotes to the Battlewizard, Generic.
  16. Add more Clairvoyant and Telekinetic powers to Psionic Powers, Generic.
  17. Integrate everything under Templates with the Power Level aspect of Advancement, Generic.
    1. Extra bonus: Move everything under Templates to “, Generic” versions of their pages, if not already.
  18. Extra bonus: Move everything in Advanced and Optional to Advanced and Optional, Generic.

To-Do

A Few Slight Delays Narf_the_Mouse