Bandit Chief, Generic

Bandits are a common and pernicious site in the wild and along the roads and trade routes.

Cost: 50
Comp: 15
Power Level: 2

Characteristics STR 13, DEX 10, CON 13, INT 13, EGO 13, PRE 10, OCV 4, DCV 4, OMCV 3, DMCV 3, PD 4, ED 4, REC 4, END 20, BODY 10, STUN 20, Running 12, Swimming 4, Leaping 4, (9 Active Points); 26 Real Points
Skills +1 with [large HTH Weapon Group], Concealment, Oratory, Shadowing, Stealth, Survival ([home region]), Tactics (22 Active Points); 22 Real Points)
Perks Money (2 Levels) (2 Active Points); 2 Real Points
Talents
Powers
Complications
Equipment [appropriate HTH weapon], Dagger, Medium Bow or Light Crossbow or 3 Javelins, Arrows/Bolts (if Bow or Crossbow), Scale Armour, 3d6*5 Silver Pieces

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Bandit Chief, Generic

A Few Slight Delays Narf_the_Mouse