A Few Slight Delays
Spell Research, Generic
The cost to research a spell is equal to the total load of all effects. If you can base the spell off of an existing spell, you subtract the cost of the load of all effects in common. For example, if a weapon is Ghost Touch +3 and the enchantment Attuning +2 is added, the cost of adding Attuning is the cost of its new load, minus its old load, or (5 – 3) = (1,450 SP – 760 SP) = 690 SP.
|Effect Load||Cost||Effect Load||Cost|
A “flat Load” is a Load which does not add to the spells’ total effect Load; the cost of such an effect is always exactly equal to the cost of its load alone. A flat load is indicated by a lack of a plus or minus sign.
Activation Effects shape and activate the spell with a particular special effect. Augmentation Effects improve the spell in various ways. Constraint Effects limit the spell with certain limitations. Finally, Modification Effects both augment and constrain the spell.
You can only add effects that do not contradict each other.
Spells can be made of Spell Segments, each of which has its own Activation Effect, and can have its own Augmentations, Constraints and Modifications.
|Chill||Adds an entropic cold effect to the spell. Affects nearly everything.
HKA +1 (Chill) OR RKA +1 (Chill)
|Crevice||The target is grasped by the earth.
Entangle 1d6 BODY, +1 rPD, +1 rED
|Fire||Adds a fiery effect to the spell. Can start secondary fires, has half effect and SFX (Heat) under water, has half effect and SFX (Infrared) in vacuum.
HKA +1 (Fire) OR RKA +1 (Fire)
|Life||Adds life energies to the spell.
|Lightning||Adds the effect of lightning to the spell. Has no effect on targets which are not grounded. Has half effect on targets which are only close enough to ground. Has half or no effect on targets which are protected by a ground. Has double effect on targets which are much more conductive than usual.
HKA +1 (Lightning) OR RKA +1 (Lightning)
|Incant Spell||Part of the spell is formed through arcane words.
|Ritual||You enact the spell through a long and complex ritual.
Extra Time (Minimum 5 Minutes), OAF Arrangment
|Shape Spell||Part of the spell is formed through arcane gestures.
Gestures (One Hand) OR Gestures (Both Hands)
|-1 OR -2|
|Touch||The caster needs to touch the target.
No Range OR Spell must have a range No Range AND must be usable on others
If the spell affects multiple targets, the caster must touch each target. The effect provides no provision for touching multiple targets.
|Aura||The spell spreads out in an aura around its target point.
Area of Effect (1m Radius), Constant, Reduced Endurance (0 END), Persistent
Increasing the load by +1 doubles the radius.
|Emit||The spell emits an effect which lasts as long as the spells’ energy does. Allows the spell to be charged with energy.
Area of Effect Explosion (-5 AP per 2m Radius), Constant, Uncontrolled
|Explode||The spell explodes outward from a central point.
Area of Effect Explosion (-5 AP per 2m Radius)
|Shoot||The spell is fired from the source point, allowing it to strike targets at range.
|Throw||The caster throws the spell like a stone, allowing it to strike targets at range.
Range Based On Strength (+1/4)
|Consume||The spell consumes the casters’ energy to enact its effect. .
Constant; Spell must cost endurance AND Requires A Roll (EGO Roll to stop spell; -1/2)
|Sharp||The spell takes the form of a narrow, piercing beam.
Armor Piercing (x1); Beam
|Tether||You can direct the spell around obstacles. However, it has a short range and loses power over distance.
Indirect (Path can vary from use to use); Limited Range (1/4 Range), Reduced By Range
|Wall||The spell takes the form of one or more conjoined walls.
Area of Effect (1x 2m Any Area, Fixed Shape (Wall)), Constant, Reduced Endurance (0 END), Persistent; Time Limit (1 Hour)
Increasing the load by +1 doubles the number of 2m areas.